Each turn, you roll a hand of six order dice for each tank. Each number of pips corrresponds to a different order or action by the tank’s crew: drive, acquire target, aim, fire, and re-load. A six is wild, and so very useful.
We played two games in a single evening, both times matching up three T-34/76s against a pair of PZ IV-Hs and a STuG III-G.
The rules are really simple, and fast. My eight-year old really enjoyed it and remained engaged through both games.
Ouch, in the second game, Jake’s T-34 snuck around behind me, brewing up my PZ IV. He went on to single-handedly take out the other Panzer IV and the STuG.